Télécharger Urban Terror: Urban Terror: Excellent FPS tactique, version Urban Terror est un excellent FPS multijoueurs tactique disponible sous. Urban Terror est un FPS multijoueur en ligne qui propose des matchs équipe contre équipe très villaggipuglia.info équipes vous sont donc proposées disposant. How to install. • Game installer/updater. • Full Game Download. • Update zip -> • Linux/command-line installer/updater. • How to auth in Urban Terror.
|Nom:||urban terror 4.3|
|Licence:||Usage Personnel Seulement|
|Système d’exploitation:||iOS. Android. Windows XP/7/10. MacOS.|
Nécessaire Toujours activé. Voir tous les bons plans. Image:Weap mp5 sm. Image:Map austria sm. La principale version suivante, la 2. Ci-dessous deux images vous montrant à quoi ressemblent ces menus. Image:Gear goggles sm. Cependant nous vous recommandons de n'utiliser cette technique que si vous êtes habitués à l'utilisation des CVARs. Once the bomb has been planted, the round time will stop, which results the bomb timer starting its countdown to detonation, either exploding or be defused by the defending team. Image:Weap sr8 sm.
Urban Terror Télécharger - Urban Terror (Urban Terror) Peur sur la ville avec ce très bon FPS en ligne gratuit. 8/10 (25 votes) - Télécharger Urban Terror Gratuitement. Téléchargez Urban Terror et amusez-vous avec un jeu FPS réaliste. La stratégie et la physique du. Bonjour,un nouvelle version pour Urban Terror est disponible! Urban Terror 1 Pour Telecharger Urban Terror version complète.
Les cartes sont nombreuses et variées, et des nouvelles sont régulièrement ajoutées par des joueurs de la communauté.
De l'Autriche au Proche-Orient, en passant par une station spatiale, chacune offre dépaysement et nouvelles stratégies Urban Terror est entièrement gratuit : à la différence de Opération7 , toutes les armes et options de jeu sont accessibles sans payer. Le jeu dispose d'une importante communauté, y compris francophone, qui se retrouve sur des sites comme celui-ci , régulièrement mis à jour. C'est dans les vieux pots qu'on fait les meilleures soupes, Urban Terror le prouve en donnant au moteur de Quake 3 une seconde jeunesse Jouabilité, intensité et fun en font une valeur sûre des FPS en ligne.
Je trouve les vertions les même. Je ne trouve pas tros de changement entre la 4. Une horreur! Avant de juger ce commentaire, lisez, réfléchissez et comparez. Après on verra! Ce qui me désole le plus n'est pas tant le fait d'entendre autant de conneries sur ce fps.
Ce n'est pas que ce soit un vieux fps au graphique mini-modeste et irréaliste. Map trop grande, mal foutu, décor d'un monde magique et acidulé, bref à l'idée de base raté. Que ce soit un jeu beaucoup trop rapide, que dit-je tellement rapide que la moindre tactique réaliste est tout simplement impossible. Que des armes mal ajustées, illogiquement balancés, tellement mal foutu que Rogue Spear à coté est une oeuvre d'art en matière de fps.
Pros: Aucun avantages à part peu être gratuit!?!? Installation facile et très stable, rien de plus! Cons: Tout est raté, jouabilité, tactique, vitesse démesuré, armes illogiquement calibré, maps mal foutus, etc, etc, etc!!! Un classique indémodable!. Un jeu multi-joueurs très sympa, fluide, facile d'accès et avec une bonne courbe de progression. Un FPS gratuit très bien fait, du style counterstrike mais en beaucoup plus movible. Exellent jeu, je suis mo i même fondateur d'un clan qui fonctionne assez bien.
Nous avons la communauté basé sur un jeu gratuit la plus grande au monde, des compétitions internationales etc Ca vaux le coup! De nombreux tutos. Cons: création de serveur internet sous windows qui pose quelques problèmes même si c'est faisable, un support technique totalement en anglais, il faut aller sur le site dde la communauté fracncophone pour bien se renseigner. Urban terror, j'est déjà entendu parler d'un jeu identique à celui ci..
Bonjour messieur madame, urbane terror est un jeu de tir ki est trop bien. Desoler pour les fote dortografe paske g que 10 ans. Pros: c koi les plus. Cons: svp dite moi keske les moins Plus.
Many things can be done with configuration files, from tweaking network settings so that the connection to the server is always smooth as silk to pull a few more FPS out of their system, or just to have all the keys where they want them. There are two important config files. The q3config. It is not recommended to edit this file manually, but you can safely look at it using a text file viewer which supports Unicode Text Files i. The autoexec.
This overwrites all values and binds set by the prior config file, and allows for the execution of many more sub config files should the need arise, this can also be used to store scripts.
If you need to customize your configuration, we recommend you edit this file. To modify your autoexec. Once you have finished save the file to your q3ut4 folder. Normally the autoexec.
Topic Urban Terror 4.3
Normally this is because of heavy fragmentation of the hard drive, so first try defragging your drive. If the autoexec. Select the "Shortcut" tab.
In the "Target:" field the command line should contain:. Once the console appeared enter the following command:. Where "X" is a key of your choice. We also recommend you place the same command in your autoexec. Whenever you launch the game, you will then have to press X in order to execute your autoexec file. However both of the above methods will require you to either press the X key or type the command every time you launch the game.
If editing and updating your own configs feels like a daunting task and you are not sure of CVARs and how they should be set, you might try using a config generator.
After reading through this basic explanation of script writing you should be comfortable with writing your own basic scripts. Scripts have to be saved in a separate. The reason is that Quake III overwrites the q3config file every time you start a game or change settings and therefore will delete your scripts and comments.
I put all of my scripts into an autoexec. If you don't know how to put one together, visit the Tweaking Your Controls:Making an Autoexec section for a quick lesson. It will help better organize scripts in your configuration and if you want to give your scripts to other people, it makes it pretty clear what it does. You can also use the Echo command more on this later to give yourself in-game messages when a script has been activated.
We'll discuss this later, but you can go to some of the examples section and look at the zoom toggle and the demo recording script to see what in-game messages I give myself when the script is activated. Binding a key to perform a single action is the easiest place to start.
The syntax is:. This will give us:. We can also bind a key to execute multiple commands. Remember that Quake III executes commands in the order you've specified so we have to be careful. For example, we are going to bind a key to select the best choice between the SPAS12 weapon 4 and the G36 weapon 9. You have to separate the commands with a semicolon ; so that Quake recognizes where each command starts and stops. We're going to use the 'X' key again for [key], weapon 4 for [command 1], and weapon 9 for [command 2].
This should give us:. When you hit 'X', the bind selects the first weapon e. In effect, if you have both weapons in your inventory, it selects the last one in the sequence. If you only have one of the weapons, it will only find and therefore activate that weapon. This is why we want to make sure we write weapon 4 first since given the choice between the two, we always want to end up with the G You can string a whole bunch of commands together to be executed all at once.
This bind for example, will take a remove all the clutter from your screen e. Instead of only selecting the best weapon, what if we want to toggle back and forth between two weapons like the UMP45 and the GM4 or make it possible to zoom to 3x or 6x magnification? This requires a script, which we will call the recursive script. By recursive, it means that you can cycle through the script an infinite number of times. The intent is to execute one string of commands when you hit the bound key, then re-bind the key to execute new string of commands the next time you use the key.
The process is:. Assigning a good descriptive name will help you find your script later, and if you decide to share it with others, helps them understand what they're getting e.
The 'set' command tells Quake that you are defining a line of commands that will be grouped and executed under the name [scriptline]. Notice however, that every time you execute your script, the value attached to [nextscriptline] changes. Here's an example for a 3x - 6x zoom toggle: set nextzoomtoggle "vstr zoomtoggle1".
Bind key to execute dynamic variable: The last step is to bind a key to execute your new script. We learned the syntax in the first step, Simple Binds. The final line in the zoom toggle looks like: Here's an example for a 3x - 6x zoom toggle:. All this does is bind the key to execute the string of commands associated with [nextscriptline]. Here's what it looks like when it's all put together:. Any command that can be set to either "on" or "off", can be set up on a toggle. For example, you can set Always Run to either on 1 or off 0 , therefore I can create a toggle that lets me switch between always on or always off.
This has a couple of advantages:. Look through your configuration for variables that take either a 0 or 1 value. Those are the commands that can be set up on a toggle. This command can be used to clean up the autoexec. Basically, this is a file containing each script. Having them in a separate file lets me share them with teammates, team comm binds for example, or pass along my favorite servers without having to send the entire autoexec.
The other reason for this is config organization. If your configuration to too large, Quake III will have problems executing the whole thing. Seperate configs set up as executables enable you to reduce the overall size of your primary autoexec. There are two possible errors.
One of them happens when your script is too big. All scripts should stay under 16KB in size, to solve this problem break the script or scripts into smaller files which you can then execute by adding the following lines to your autoexec. If you have a lot of such sub scripts we advise you create a folder in which to store them, to keep your game directory fairly tidy. This can be done by creating a new folder with the name of your choice we will name it "cfg" in our exemple in your q3ut4 folder.
Now place all your sub scripts into this folder, the autoexec. Now add the following lines to your autoexec. Another possible error is triggered when you have too many cvar strings active i. There are some ways around this with some creative scripting but that is beyond the scope of this manual.
Most of these sites are no longer updated, but the information contained within can still be applied to Urban Terror. If we can find him and retreive his files we will include those on the web site in the future. L'interface utilisateur a été entièrement revue et complètement réencodée. En utilisant les technologies de la dernière version de Quake 3 Team Arena d'ID Software, nous avons pu créer de superbes effets et ajouter plus de menus que ne comportait Team Arena.
L'interface utilisateur est scindée en deux parties, le menu d'accueil et le menu en jeu. Les deux peuvent être utilisées pour changer les commandes, les paramètres systèmes, les paramètres joueurs et autres variables. Vous trouverez dans les sous-chapitres suivants des images montrant à quoi ressemble ces deux parties et quelles sont l'utilité de chaques boutons. Ci-dessous, une image de l'interface d'accueil, apparaissant ainsi à chaque fois qu'Urban Terror est chargé.
Image:Ui mainmenu. Ci-dessous, une image de l'interface en jeu. Vous pouvez atteindre ce menu en pressant la touche Echap en jeu. Image:Ui ingamemenuoptions. L'interface sera de nouveau joignable en jeu, afin de changer d'armes ou d'équipe, mais apparait de manière systématique lorsque vous rejoignez un serveur. Vous pouvez navigué dans ces menus en appuyant sur la touche chiffre correspondant au chiffre affiché dans le bouton que vous souhaitez choisir.
Ci-dessous deux images vous montrant à quoi ressemblent ces menus. Pour transporter d'avantage , vous devez abandonner vos grenades, équipements secondaires ou les deux. Image:Ui menusetupweapons. Trois options vous sont proposées, listées ci-dessous. Vous avez deux slots armes, l'arme principale 1 et la secondaire 2. Cliquez sur l'une d'entre elles pour effectuer votre choix d'armes. Toutes les armes ne sont pas autorisées en arme principale.
Vous devez porter une arme d'appoint et choisir parmis deux pistolets. Selon votre équipement, vous pouvez choisir entre des grenades explosives ou à fumées 4. Vous pouvez de plus transporter jusqu'à trois équipements 5, 6, 7 selon votre choix d'armes et grenades. Vous pouvez choisir l'apparance de votre joueur en jeu et dans le menu d'accueil.
A partir de ce menu, vous pouvez choisir l'apparance de votre joueur et sa couleur selon votre équipe.
Image:Ui menusetupplayer. Ces deux méthodes vous font visualiser l'apparance de votre joueur en jeu. Pour changer d'apparance, faites défiler les îcones et cliquez pour confirmer votre choix.
Votre apparance changera conformément à votre choix. L'affichage des informations sur l'écran ou HUD contient des informations courantes telles que vos munitions, votre barre d'endurance, la détection des impacts et d'autres informations utiles en jeu. Ci-dessous une image décrivant l'utilité des composants du HUB. Image:Ui hud. La minimap est une vue aérienne affiché sur le HUD du niveau map actuellement joué. Cela vous donnera un apercu du niveau joué, des passages, de la position des coéquipiers et des drapeaux en CTF.
Image:Hud minimap. La minicarte est déplacé sur l'écran selon un sens anti-horaire, selon l'endroit ou vous souhaitez la placée. De même, vous pouvez changer la transparence et la taille de la minimap ou encore, la fermer. Image:Hud staminabar.
This is located in the lower left corner of the HUD and will provides you a visual representation of your player and full stamina bar. When you are shot, the hit detection model will flash on the corrosponding body part and your stamina bar will start to flash red.
Once you start to bleed your overall health will start to be depleted. Your remaining health, or stamina will be based on how quickly you are able to heal your wounds. The longer you go without healing the more health you loose. It plays to know your medics and use them. Your stamina bar will regenerate health are varying rates depending on your movement.
If you are sprinting, strafe jumping or jumping in general will burn stamina. Any other movement will regenerate your health. The rate at which your stamina returns depends on your movement. Standing or crouching will regenerate health the quicker than running. The team overlay allows you to view information relating to each team. This overlay is configurable in order to limit the amount of information that can be displayed.
There are four options available, including turning off the team overlay completely. If the team overlay CVAR is set to "1" you will see a list of players, back lit by their team color and the number of kill:deaths.
This will also display who is still alive. If this is set to "2" you will see only your team's information and the number of remaining enemy. If it is set to "3" you will only see the number of alive teammates and the number of alive enemy. Située dans le coin en bas à droite de l'écran, cette zone permet d'avoir accès aux informations relatives à l'armement.
En un coup d'oeil, vous pouvez voir votre arme sélectionnée et les nombres de munitions et chargeurs restants. Si vous n'utilisez pas toutes vos munitions avant de recharger, bien évidemment vous perdrez toutes celles restantes dans le chargeur. A n'importe quel moment, vous pouvez récupérer des chargeurs par terre, le nombre indiqué évoluera alors en conséquence. Le mini tableau de score est situé en haut à droite de l'écran. This option allows you to see the time remaining until the next respawn.
This is mainly used for CTF. In order for the wave respawn timer to work, it must be enabled on the server. Instead of dying and having to sit out for an amount of time, the wave respawn timer is set by the server admin and gamers on each side respawn ogether, in a wave as opposed to individually.
While the main purpose of the crosshair allows you to aim your weapon at the enemy, it can also be used to acertain information from your teammates. When you place your crosshair over a teammate you can identify the individual and see their current health status. When a player has been shot and injured, the green bar will be replaced with a red bar, showing their remaining health. This is a useful tool for medics and player alike. In a glance you can see who is injured and potentially heal them.
Urban Terror features a unique system of icons that are displayed when switching weapons or items listed in your inventory. Opaque boxes are displayed in the lower, center of your HUD that presents easily identifiable items, along with the ability to see what you are currently carrying at a glance. Below is an example image of how this looks in game. Image:Hud gearweaponinterface.
The two primary features in the above image shows a player's current inventory. You can see the boxes of icons 1 that represent each piece of gear or a weapon in the player's inventory. The player above has the HK G36 selected and is scrolling through their inventory. Once the bomb is selected, you cannot carry a weapon, it must be shouldered, in order to arm and plant the bomb. In Urban Terror, radio communication accommodates both advanced and new users with ease. Depending on your personal preference you can either use the in game radio interface or you can bind specific radio commands to keys like other actions.
Most users will bind the most commonly used radio commands to keys, while using the radio interface for less commonly used keys. Below are two images, with information below that on how the system works. Image:Ui radiointerface. Press a number key, or click the section you want with your mouse. The second screen opens after you press a number key or make a selection. Here is where the actual radio commands are located. This menu operates identical to the first menu where both number key or mouse click play the radio command.
To bind a key to play a specific message, use this example:.
Topic Urban Terror 4.3
In the above example 'x' equals the key you press to play the sound, 'y' equals the menu number of the radio command and 'z' equals the sound file within that menu.
The menus and radio commands are numbered 1 to 9. The first menu in Radio Command Chart is 'Menu 1' or "Responses", so the number for a radio command within responses would '1'. This also means that inside the "Responses" menu the same rules apply. The first sound is "Affirmative", so that sound is designated 1. So if we wanted to bind a key to play the sound "Enemy spotted", found in Menu 5 - Enemy Activity, we would type the following in the console:. While radio calls can be effective, combining a radio call with text and a string variable is possible.
This bind, while a bit more advanced takes a radio call, displays the words "I need a medic" and also displays the remaining percentage of health string variable of the gamer. This is just one example of how you can combine the different pieces in order to create unique radio calls.
There are different radio messages for males and females. The meaning behind the messages is the same for both male and female, but the female voice will often say different things. A full listing of the radio commands for are found in the Radio Command Chart. The Urban Terror scoreboard is not readable at a glance, but provides important information such as status, player name, kills, deaths, ping and time. The default key to show scores is TAB. Below is an image of the scoreboard.
Image:Ui scoreboard. There are two components to the Urban Terror scoreboard. The team header 1 shows which team red or blue the players are on, along with total players on that team, the team name currently showing Blue Team and the team score. Details include status, player name, kills, deaths, time and ping. The minimap can be used in both, team and free for all games. If used in a team play mode, like CTF or TS, then you will be able to see all your teammates who are alive.
In CTF, you will also see the current positions of the maps. In free for all games, all the player triangles are represented in yellow. Image:Hud minimap1. Pane two, shows a blue gamer who has grabbed the red flag and is making their way back to the blue flag.
Finally, in pane three, we see a free for all game, as only a single, yellow triangle is represented. You can use this command in a script form or a straight bind. To bind it in a single command line drop into the console and type:. If you want to use it in a script and get a bit fancy you can cut and paste this into your config file:.
In this script, you can replace the 'x' key with whatever key you want to bind it to. When you get shot you start to bleed. The location in which you were hit and the number of times you were hit determines the amount of health you lose each second. To stop yourself from bleeding you need to bandage your wounds. The second way to bandage your wounds is to have a teammate heal you. In order to promote teamwork it is possible to act as a medic and heal your teammate when their health drops to near fatal levels.
To heal a teammate, walk up to your injured teammate, press the your bandage key and the player will rejuvenate health.
Ledge grabbing adds a vertical component to first person gaming. This feature allows a player to run, jump, and grab the ledge of any structure [for example, a building ledge or crate] within an Urban Terror level. To perform the ledge grabbing maneuver run towards a structure and jump for the ledge.
If you reach the edge of the structure, keep the jump key depressed and you will pull yourself up. The only limitation is, you must be able to reach the ledge, if not you will fall, injuring yourself or worse yet, kill yourself. Wall jumping adds another dimension to Urban Terror by applying physics allowing extra movement. As you run or sprint towards a wall, you can jump into the wall and rebound off the wall, allowing for more stylized movement. This features opens up a whole new range of combat and movement skills.
You cannot wall jump off short ledges or other gamers. To execute a power slide, you must increase your speed by sprinting or strafe jumping and while airborne, prior to hitting the ground press your crouch key. This will result in your player model landing on the ground in a crouch and sliding across the surface. The higher your numbers, the better the powerslide. The minimum speed, is about , but the higher the number, the more effective powerslide you will get.
You can view a video of powersliding, here. This is a feature that requires some good timing and skill in order to jump down, land on an opponent and "stomp" them to death. Be careful, as you can g00mba stomp a teammate. This is also a feature that does not happen often during game play. You can view a demo of the "g00mba stomp" here.
It's difficult to ambush the enemy if your laser sight is shining on a wall and giving away your position. If it is in the second or third position, then you will have to cycle through your gear to get to it, then activate it.
You can control the direction the doors open in Urban Terror. It takes some coordination and practice to master, but will stop players from camping in front of doors and holding them closed.
Many of the Urban Terror weapons come with different firing modes, such as semi-automatic, full-automatic and burst mode.
There are times when it will work to your advantage to use each different mode. Remember to bind it in the menu. For weapon specific information see Section 7.
Gamers are able to give more information to their teammates by using the string variables. There are nine variables that can be included in any "say" statement. This information will be transmitted if you have it bound. The string variables include:. The result on screen would look like, " I have the flag!! Depending on how you load your character, you will be able to use a single or multiple items on our weapons.
Not all weapons can use these specialty items. For example, the sniper rifles cannot use the laser sight because of their ability to zoom. The Desert Eagle and the SR-8 are not able to use the silencer. Make sure you know which items will work with the weapons you choose. You can choose up to three items, depending on how many weapons you have chosen to equip yourself with, and whether or not you have grenades.
Some items can be turned on and off. You can bind any key to turn items on and off in the controls Miscellaneous menu Press escape, click controls, click the misc button, click on "use item" and then press the key you want to bind. You can also drop your gear and weapons, by binding the corresponding key by selecting and dropping the item.
Each weapon is assigned an identification number. Based on this number you could bind each weapon to a corresponding key. These weapon id numbers are more important when working with scripts.
Here is a chart that will help clarify:. Since gamers had issues in the past with their weapon modes, here is a simple fix to make sure they stay on the settings you designate.
Once that cvar is set you can manually modify the settings based on the chart above.
An example of the cvar in your config will look like this:. There are 16 individual digits, either a 0, 1 or 2 that correspond to the weapon mode.
Urban Terror - Télécharger
In the example above, the first digit is a '0', that is the boover boots, do not change it. The second digit, a '1' is the knife, it will default to throw mode when you start, if you change it to a '0' in your config, then you will start with the knife in slash mode.
The cvar above has the HK69 set to long range, the knife set to throw and all the weapons set to full automatic fire. There are a few different ways in which to approach weapon binds. For example lets say we want to select the SPAS 12, to do this we would use the below line:.
Now this can be taken a step further by creating a string of weapon commands. How this works is the game reads through the string. Now it is worth noting that when you press the button you will first select the primary class weapon, and on the second press the secondary class weapon.
Now, should you already have the primary class weapon selected like when you spawn it will then switch to the secondary class upon the key being pressed.
If you have more than one item, you can select the item using next item and previous item keys, which are also bound in the misc menu. If you want to get rid of an item, you can drop it by pressing the drop item key. The drop item key, like all the other item keys, can be bound in the miscellaneous controls menu.
There are two kinds of grenades you can use in Urban Terror: smoke and high explosive grenades. All types of grenades can be thrown. To throw a grenade, select grenades as your current weapon and press the fire button which can be configured through the in-game menus..
In Urban Terror, the grenades are thrown using an 'instant arm' system. Instant arm primes the grenade as soon as you pull the pin on the grenade to throw, so you can hold onto it a bit longer, but you will have less time to get away. By default you have 2. Smoke grenades will start to smoke when tossed. The helmet protects your head, and can be the difference between instant death and a severe wound, allowing you to seek medical aid where normally you'd be toast. It will not protect your face, or your neck region, and will not protect you against high-energy projectiles, but it provides excellent general protection against small arms and machine gun fire.
Kevlar is a special kind of strong fabric that is designed to stop bullets. Vests have steel plates called "trauma plates" sewn into them in sensitive locations so that the most delicate areas the heart region, for example have extra protection. While Kevlar will not protect you from enemy fire completely, you are far better off wearing it than not.
High energy projectiles such as sniper rounds may still penetrate Kevlar. The Kevlar vest works automatically and you do not have to activate it.
HE grenades set off a large explosion which kills people within a close radius, and severely damages those just outside the radius.
These are particularly effective when used against a group of attackers, as a single grenade can kill a number of opponents. Smoke grenades do no damage to gamers. These can be thrown 30 meters by the average soldier. The grenade emits a dense cloud of red, blue or grey smoke for approximately 20 seconds. They can be used to provide cover in tactical situations, to cover ground movement or impair enemy lines of sight.
The laser sight paints a small dot on targets even at extreme ranges to help you determine where your shots will fall. Because the laser sight is of less benefit to players with a high latency high ping , the laser also makes your groups much tighter in other words, it makes your shots more accurate. The laser sight can be turned off and on by selecting the laser sight item and pressing the use key. Your enemies will be able to see the red laser dot, so you might want to turn it off when trying to be stealthy.
Silencers work by channeling the gases from a fired bullet though a series of baffles to reduce the noise of the explosion. This results in very quiet operation of the weapon, which is vitally important if your goal is to stay hidden from the enemy. In Urban Terror, the silencer also acts as a flash suppressor so if you are in a dark area, your position will not be revealed.
The silencer can be removed and attached to your weapon by selecting the item and pressing the use key.
However, if you choose this item in your load out, you do not have to activate it by default. Tactical Goggles makes it easier to see other players, especially in dark areas. They also allow you to see through smoke and will show enemies and friendly players. Once equipped you can turn them on and off by selecting the Tactical Googles item using your next item or previous item keys, and pressing your use item key. While this may sound like the ultimate tool, the main drawback of tactical goggles is that it limits the width of your vision slightly, highlight both enemies and players and show everyone with the same color.
Be wary of team kills. The medkit can be used to increase you ability to heal damaged players. Using the medkit, you can heal players back to 80 percent of their full health, compared to only 40 percent if you don't have the medkit.
If you have the medkit item, it will be used automatically when you are attempting to heal other players. Extra ammo will double the number of clips you start off the round with. So, normally the Beretta gives you 3 clips one loaded plus two extra. With the extra ammo item you would get five clips one loaded plus four extras.
Extra ammo does not affect the number of knives you start with, or the number of grenades. This is the most important item in Bomb-mode. If your team has it, you will need to reach one of the strategic points highlighted on the minimap and plant it. If your team doesn't have it, you better stop the opposing team from planting it! Filled to the brim with high-explosives and user activated detonation trigger Each weapon and piece of gear is designated with a letter in your configuration file.
There are also seven different slots you can fill when you load out your player. Here is a chart to help you set up your player: Here is a chart that will help clarify:. This is the gear setting, and you can use the letters in the chart above to lock in what gear you want to use.
In the example above, the load out would be as follows:. There are limitations to the load out. The 'A' in the chart below signifies that slot cannot be used due to restrictions.
By following the chart and limitations above, you can mix and match weapons, gear and grenades as your starting load out. Here are some examples of sample load outs. Just modify the gear setting in the script for the loadouts you want to include. Urban Terror comes complete with 26 levels created by the development team and submitted by the community.
Not all levels support or include all game modes. This section will give you a quick overview on the levels included in the current version of Urban Terror, the level designer's name, the type of supported game modes and a brief description of the level. Une liste mise à jour et complète de sites de téléchargement de niveaux est disponible sur le forum Urban Terror France. Each available level for download is designated with the extension,.
Files with. If the file has a. When opened, if you see many files within this. If you open the file using Winzip and see a. Remember all map.
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